Инфо из engine.inc:
native entity_get_string(iIndex, iKey, szReturn[], iRetLen);
Синтаксис:
entity_set_string ( entity, key, const String[])
- entity- id объекта
- key- Получаемое значение (константа)
- const String[]- Получаемое значение
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native entity_get_string(iIndex, iKey, szReturn[], iRetLen);
/* Registers a touch action to a function by classnames. Use * to specify any classname. */
native register_touch(const Touched[], const Toucher[], const function[]);
/* Get globals from server. */
native get_global_int(variable);
/* Forward for impulses. */
forward client_impulse(id, impulse);
/* Return current number of entities in the map */
native entity_count();
/* Sets Player's View Mode. */
native set_view(iIndex, ViewType);
native entity_get_vector(iIndex, iKey, Float:vRetVector[3]);