Когда вы находитесь в спектаторах и наблюдаете от первого лица за игроком, то вам в HUD сообщении выводится информация о здоровье, броне и деньгах этого игрока
Настройки:
amx_spec_hud_color "RRR GGG BBB" <default : "250 250 250">
Квар с настройкой цвета сообщения.
Необходимые модули:
Engine
Исходный код:
/* Formatright © 2010, ConnorMcLeod
This plugin is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this plugin; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#include <engine>
#define VERSION "0.0.1"
#define PLUGIN "Spectator Hud Informations"
#define MAX_PLAYERS 32
#define FIRST_PERSON_VIEW 4
new const g_iWeaponIdToAmmoId[] = {
0, 9, 0, 2, 12, 5, 14, 6, 4, 13, 10, 7, 6, 4, 4, 4, 6, 10, 1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, 0, 7}
new g_iHealth[MAX_PLAYERS+1]
new g_iArmor[MAX_PLAYERS+1]
new g_iMoney[MAX_PLAYERS+1]
new g_iCurWeapon[MAX_PLAYERS+1]
new g_iAmmo[MAX_PLAYERS+1]
new g_iBpAmmo[MAX_PLAYERS+1][15]
new g_dhud_color
public plugin_init()
{
register_plugin(PLUGIN, VERSION, "ConnorMcLeod")
register_cvar("amx_spec_hud_color", "250 250 250")
register_event("Money", "Event_Money", "b")
register_event("CurWeapon", "Event_CurWeapon", "b", "1=1")
register_event("Health", "Event_Health", "b")
register_event("Battery", "Event_Battery", "b")
register_event("AmmoX", "Event_AmmoX", "b", "1<15")
new szColor[12], szRed[4], szGreen[4], szBlue[4], r, g, b
get_cvar_string("amx_spec_hud_color", szColor, charsmax(szColor))
parse(szColor, szRed, charsmax(szRed), szGreen, charsmax(szGreen), szBlue, charsmax(szBlue))
r = clamp( str_to_num(szRed), 0, 255)
g = clamp( str_to_num(szGreen), 0, 255)
b = clamp( str_to_num(szBlue), 0, 255)
g_dhud_color = b + ( g << 8 ) + ( r << 16 )
new iEnt = create_entity("info_target")
if( iEnt )
{
entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 0.1)
entity_set_string(iEnt, EV_SZ_classname, "_hud_spec")
register_think("_hud_spec", "UpdateSpecHud")
}
else
{
set_task(0.1, "UpdateSpecHud", .flags="b")
}
}
public UpdateSpecHud( iEnt )
{
if( iEnt )
{
entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 0.1)
}
static iAlivePlayers[32], iDeadPlayers[32], iAliveCount, iDeadCount, iAlivePlayer, iDeadPlayer, i
static iAmmo
static bool:bRetrievedValues, szMessage1[128], szMessage2[128], iLen1, iLen2
get_players(iAlivePlayers, iAliveCount, "a")
if( !iAliveCount )
{
return
}
get_players(iDeadPlayers, iDeadCount, "bch")
if( !iDeadCount )
{
return
}
for(--iAliveCount; iAliveCount>=0; iAliveCount--)
{
bRetrievedValues = false
iAlivePlayer = iAlivePlayers[iAliveCount]
for(i=0; i<iDeadCount; i++)
{
iDeadPlayer = iDeadPlayers[i]
if( entity_get_int(iDeadPlayer, EV_INT_iuser2) == iAlivePlayer && entity_get_int(iDeadPlayer, EV_INT_iuser1) == FIRST_PERSON_VIEW )
{
if( !bRetrievedValues )
{
iLen1 = 31+ formatex(szMessage1, charsmax(szMessage1), "%3d HP^t^t^t%3d AP", g_iHealth[iAlivePlayer], g_iArmor[iAlivePlayer])
iAmmo = g_iAmmo[iAlivePlayer]
if( iAmmo != -1 )
{
iLen2 = 31 + formatex(
szMessage2, charsmax(szMessage2),
"$ %5d^n%3d|%3d",
g_iMoney[iAlivePlayer], iAmmo, g_iBpAmmo[iAlivePlayer][ g_iWeaponIdToAmmoId[ g_iCurWeapon[iAlivePlayer] ] ]
)
}
else
{
iLen2 = 31 + formatex(szMessage2, charsmax(szMessage2), "$ %5d^n", g_iMoney[iAlivePlayer])
}
bRetrievedValues = true
}
__show__dhudmessage(iDeadPlayer, szMessage1, iLen1, _:0.01, _:0.98)
__show__dhudmessage(iDeadPlayer, szMessage2, iLen2, _:0.92, _:0.93)
iDeadPlayers[i--] = iDeadPlayers[--iDeadCount]
if( !iDeadCount )
{
return
}
}
}
}
}
public Event_Money( id )
{
g_iMoney[id] = read_data(1)
}
public Event_CurWeapon(id)
{
g_iCurWeapon[id] = read_data(2)
g_iAmmo[id] = read_data(3)
}
public Event_AmmoX(id)
{
g_iBpAmmo[id][read_data(1)] = read_data(2)
}
public Event_Health(id)
{
g_iHealth[id] = read_data(1)
}
public Event_Battery(id)
{
g_iArmor[id] = read_data(1)
}
// code extracted from Director Hud Message include file
// forums.alliedmods.net/showthread.php?t=149210
__show__dhudmessage(id, const szMessage[], iLen, x, y)
{
message_begin( MSG_ONE_UNRELIABLE , SVC_DIRECTOR, .player=id )
{
write_byte( iLen )
write_byte( DRC_CMD_MESSAGE )
write_byte( 0 )
write_long( g_dhud_color )
write_long( x )
write_long( y )
write_long( 0x38D1B717 )
write_long( 0x38D1B717 )
write_long( 0x3DF5C28F )
write_long( 0 )
write_string( szMessage )
}
message_end()
}
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В плагине показано как получить данные о игроке кто наблюдает и за кем наблюдает игрок.